From the author:
dys4ia is an autobiographical game about the period in my life when i started hormone replacement therapy. it’s a story about me, and is certainly not meant to represent the experience of every trans person.
When people talk about games for health they often talk about games to impact the health of an individual person. This is a game about the health of a health care system, that sometimes isn’t caring:
A recent non-peer reviewed report on transgender discrimination showed some 28% of respondents had experienced harassment in a clinic setting and that 2% had been subject to physical abuse.
The game is flash based, use the arrow keys to play, and see things from the perspective of a person as they interact with the health system. Go through all the four levels. You’ll see that just a little more listening and caring, which sadly is not the norm for this population, can go a really long way.
When I posted this on Facebook, Robin Deane said:
Anything that engages someone in a more open-minded format helps! …and, for me, highlighting the challenge of the psych gatekeepers and a supposedly like-minded community stood out! In the end, my trauma was ‘relieved’ through my association with similarly situated individuals…they really get the credit for launching me like a rocket!! )
That’s the job of physicians in this generation, to launch rockets. Holding people back is the domain of 20th Century medicine.
Make sure you get to the ending, there’s something valuable and worthwhile in helping people become who they are; everyone deserves the opportunity.
- “Think of the current treatment of hypertension as a really bad game” Innovation Learning Network #iln11 day 1
- Roundtable on Innovations in Games – Better Health and Health Care – White House, Washington, DC
- Trying out SCVNGR – a game about doing challenges at places
- Continuing the Walking Revolution – Dialogue at the APMA
- Innovation Learning Network – Final Day – Via Christi’s new hospital